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Product summary
It's not another Mario sports gem, but Mario Super Sluggers still has a rough, unpolished appeal.
Specifications: ESRB: Everyone; Genre: Sports; Number of players: 1-4 Players See full specs
Price range: $45.99 - $51.24
Gamespot editors' review
- Reviewed on: 08/27/2008
- Released on: 08/25/2008
Mario sports games are well known for presenting arcade versions of popular sports that are easy to pick up and play, yet complex enough to satisfy skilled players. Mario Super Sluggers is the progeny of the GameCube's great Mario Superstar Baseball, but alas, this apple falls far from the tree. A number of changes skew the game toward simplicity and accessibility, and in many ways the game feels like it's been jabbed in the thigh with a strong dose of performance-diminishing Mario Party extract. Many will likely enjoy the redesigned challenge mode and motion-sensitive controls, but those hoping for another engaging arcade sports title will be disappointed.

When you swing and miss, the game will always tell you if you were early or late. Helpful!
As you might expect, Mario Super Sluggers is all about the motion controls. Cock the remote back, then sweep it forward to swing your bat. Lift it up, then flick it down to throw a pitch. Shake the remote to run faster. Wiggle it to throw the ball in the field. Add in a button or two and you've got yourself the main control scheme. You can play with or without the Nunchuk; the former scheme is best for folks who want to control base runners and fielders, the latter for those who don't mind leaving some decisions up to the conservative AI. Either way, you'll be shaking your arm a lot, though much of the game is structured to accommodate frequent flailing (more on that in a minute).
You also have the option to hold the remote sideways and eschew motion control altogether, though you'll have to learn it the hard way since you can't use this scheme in the tutorial. The sideways style does give your wrist a rest, but the D pad is much less responsive than the analog stick, and you'll often find yourself overrunning bases since the button you tap rapidly to sprint is the same button that tells your runner to advance. The remote and Nunchuk combo is the best of the lot, but it makes one wonder why they didn't just enable the GameCube or Classic controller as well.
Taking the field in exhibition mode is the best way to get a pure Mario-style baseball experience in Super Sluggers. The computer can provide a stiff challenge when set on a high difficulty level, and building your roster and lineup to capitalize on chemistry between your players is a fun exercise. Chemistry enables players to perform special defensive moves, like a quick buddy throw or a home run-robbing buddy jump. If the batter and the player in the on-deck circle have chemistry, then the latter can launch Mario Kart-esque items into the field to try to disrupt the defense. These additions add a neat arcade twist, and multiplayer games can get pretty heated. Super Sluggers offers good, competitive fun for a group of good-natured opponents, and it is certainly at its best when played by two or more people at a time.
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Mario Super Sluggers (Wii):

