Media and music company RealNetworks started to conduct companywide layoffs on Thursday, according to multiple sources with knowledge of the events. One source said that employees were being notified over the course of the day in a series of meetings. RealNetworks PR representatives declined to comment on the matter.
About 130 of the approximately 1800 RealNetworks employees have been laid off, which comes out to just over seven percent, a source close to the company said. The cuts were spread across the company's departments and regional offices, the source added.
Earlier on Thursday, gossip blog Gawker had reported that the New York office of Rhapsody America, a joint venture between RealNetworks and Viacom's MTV Networks, was closing. RealNetworks denied this report. Viacom laid off seven percent of its workforce on Thursday.
A source at MTV Networks told CNET News that there were, however, still Rhapsody America layoffs. Employees were cut from the joint venture's office space at Viacom headquarters; many of them were former employees of Urge, the MTV digital music service that was folded into Rhapsody America when the joint venture launched.
Reports surfaced in May that RealNetworks planned to spin off its gaming unit into a separate company.
UPDATE (1:19 p.m. PT): RealNetworks confirmed the layoffs on its official blog and in a filing with the Securities and Exchange Commission on Thursday afternoon: "On December 4, 2008, RealNetworks, Inc. notified or expects to notify about 130 employees, or approximately 7.5% of its worldwide employee base, of a reduction in headcount," the 8-K filing read. "(RealNetworks) reduced its employee base across most of its global facilities and functions and additionally eliminated about 30 contract personnel and consultants...eliminated the foregoing positions to reduce operating costs in light of slowing consumer and business spending due to the current economic downturn. Notwithstanding the reduction in force, the Company expects to achieve record revenue for full year 2008."
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A report on PaidContent suggests that InterActiveCorp, the media conglomerate owned by Barry Diller, may be looking to sell off some of its smaller ad-supported content properties--effectively, tossing assets overboard to lighten the load during rough financial seas.
According to PaidContent, IAC may be "dissolving" its "programming" group, a set of ad-supported content businesses that includes CollegeHumor, 236.com (a joint venture with The Huffington Post), Very Short List, and the brand-new The Daily Beast. The restructuring reportedly involves the departure of Nick Lehman, chief operating officer of the programming group.
A CollegeHumor executive told CNET News in an e-mail that the comedy site would not be sold. IAC took a majority stake in its parent company, Connected Ventures, which also owns BustedTees and Vimeo, two years ago.
More likely? News comedy site 236 may become wholly owned by The Huffington Post, which just raised $25 million in funding. Very Short List, an e-mail newsletter, may also be up for sale.
IAC underwent a five-way split earlier this year as Diller, convinced that the unfocused nature of the conglomerate was keeping share prices down, spun off properties such as Ticketmaster and LendingTree in order to focus on online media businesses.
Update at 7:59 a.m. PST: A RealNetworks representative quashes a rumor about a RealNetworks-MTV joint venture.
The long-expected layoffs at Viacom, parent company of MTV Networks, have finally taken place.
According to an internal memo (first leaked to gossip blog Gawker), 850 positions have been cut. That amounts to 7 percent of the company's workforce.
"Our advantages and best efforts can't completely protect Viacom from the very serious and broad-based challenges of this economic recession," CEO Philippe Dauman wrote in the e-mail. "Viacom's long-term health will depend on our shared commitment to adapt, to innovate and to make difficult choices. To compete and thrive, we need to create an organization and a cost structure that are in step with the evolving economic environment."
A press release Thursday from Viacom gave a more detailed explanation: "The restructuring and write-down together will result in a pre-tax charge of $400 million to $450 million, or $0.42 to $0.48 per diluted share, in the fourth quarter of 2008. These staffing and compensation actions and write-downs are expected to result in pre-tax savings of $200 million to $250 million in 2009."
It's been common knowledge that Viacom layoffs were on the way, and the company had already canceled its big holiday parties this year, giving employees two extra vacation days in exchange.
In addition to MTV, Viacom owns BET Networks and Paramount Pictures. Its cable channels include Comedy Central, Nickelodeon, VH1, and Noggin.
According to a separate post on Gawker, the New York office for MTV-RealNetworks joint venture Rhapsody America is rumored to have closed, leaving 25 people jobless. RealNetworks spokesman Ryan Luckin said in an e-mail to me on Thursday that the rumor is false.
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NEW YORK--"Even in a down year that we're all facing, this industry's growing," said J.J. Richards, the newly appointed general manager of in-game advertising company Massive, at an advertiser event Wednesday.
"Versus other mediums," Richards said, "in-game advertising has unparalleled engagement."
Massive, which has been owned by Microsoft since 2006, took over a below-ground nightclub in Manhattan's West Village for its first "upfront" event, modeled off of the eponymous television ad pitch events for advertisers and media buyers. It also marked Richards' debut as head of Massive; he served as the head of Microsoft's Xbox Live division for several years and then Microsoft's advertising division.
The mantra of the afternoon: In-game advertising, despite still being an emerging medium, is an effective spot for ad dollars at a time when budgets are getting alarmingly tight. Or at least that's what the execs say--and game sales seem to agree for the time being. "As the demographics go, it hits this very elusive target audience around 18-to-34-year-old males, hard to find anywhere else," Richards said. "They spend more money on games than they do in music or movies."
There was little talk of the dire advertising climate, but an undercurrent of practicality ran through the event as speakers stressed in-game advertising's effectiveness. Massive executives boasted research statistics that suggest exposure to a brand via in-game advertising improves its perception by 31 percent, and that 60 percent of gamers remember ads that they see. Massive can reach 27 million gamers, they said.
The company simultaneously announced that it had forged a multi-year ad partnership with Activision, which just closed its merger with Vivendi to become Activision Blizzard. It'll be the exclusive ad provider for 18 Activision titles for the PC and Xbox 360, including Guitar Hero and Transformers.
A parade of advertising representatives from Massive partners like Ubisoft, Electronic Arts, THQ, and Activision took the stage to explain how their titles are choice spots for advertisements, from product placement to mini-contests to streaming videos.
But the easiest form of in-game advertising, it appears, remains basic display ads, often in the form of virtual billboards and signs in settings like cityscapes and sports arenas. "Sometimes the developers decide (a game's) going to take place in a swamp, and then there's no advertising," joked Jeffrey Dickstein, digital ad sales director at Ubisoft, as he showed off the "realistic urban settings" in games like the impending I Am Alive, which takes place in Chicago.
Massive made headlines shortly before last month's presidential election, when Barack Obama's campaign team bought in-game ads in some Xbox 360 games--a first for a political campaign.

These days, everyone can use a few good laughs. Guess that means Comedy Central's latest launch is well-timed.
The Viacom-owned cable network took Jokes.com, a property it acquired in 2002, and relaunched it Wednesday as a hub for its stand-up comedy archives. Sort of like a Hulu for stand-up comedy, it's debuting with over 5,000 video clips (embeddable and shareable, naturally) and 12,000 text-based jokes that are searchable by topic ("George W. Bush" or "holidays") and by comedian. A "Comedians A-Z" database provides information on different stand-up comics and who's on tour--the site sells tickets and merchandise, too.
"Stand-up comedy and comedians have always been the backbone of the network," said Erik Flannigan, executive vice president of digital media at MTV Networks Entertainment Group, the Viacom division that encompasses Comedy Central.
As with other Comedy Central video sites, like The Daily Show and Colbert Nation, the content is ad-supported. This summer, Comedy Central took another acquired property, Atom.com, and turned it into a site for short-form Web comedy.
Since the clips in the video archive are sourced from Comedy Central programming going back to 1997's The A-List, none of them go beyond a late-night-cable level of tawdriness. The text jokes, Flannigan said, can be dirtier.
"We're not trying to make it as dirty as humanly possible, but we're not adhering to the same standards as broadcast," he explained.
But Jokes.com, which was put together over the course of about a year by a team of about 20 people, will likely expand beyond television content soon. Flannigan said the company has "explored the notion" of adding stand-up comedy from other Viacom properties like MTV and BET. Comedy Central representatives continue to plan to grow the site, introducing the ability for users to upload their own stand-up videos and add more social-networking features for comedians to network with fans. Members of the team hinted that they speak on a frequent basis with News Corp.'s MySpace to discuss possible cross-promotion and campaigns for discovering young comedians.
There's also a "joke-a-day" iPhone app coming in 2009. Better warn your boss about the impending plunge in productivity.
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Anyone who's ever edited or created a Wikipedia entry can attest to the fact that it's not that self-explanatory. They're in luck--the nonprofit anyone-can-edit encyclopedia has received $890,000 from the Stanton Foundation in order to make it easier to use.
More specifically, the grant was given to the Wikimedia Foundation, the organization that encompasses Wikipedia. It'll fund the hire of three new software developers in the foundation's San Francisco office. Then, per a press release, the team will "commission research to identify the most common barriers to entry for first-time writers, and then work to systematically reduce or eliminate them...hiding complex elements of the user interface from people who don't need them."
Wikipedia will make all new code open-source.
"Wikipedia attracts writers who have a moderate-to-high level of technical understanding, but it excludes lots of smart, knowledgeable people who are less tech-centric," Wikimedia Foundation executive director Sue Gardner said in the release. "One of our key priorities is to attract those people and persuade them to help write and edit the encyclopedia. I am thrilled that the Stanton Foundation recognizes the importance of that work, and will be helping us with it."
Also a plus for a more user-friendly Wikipedia: Ideally, its millions of articles will have a broader depth of coverage. My colleague Declan McCullagh did an assessment last year of the skew toward geeky pop-culture content: the article for the mythological figure Vulcan, for example, is about one tenth as long as the article for the Vulcans of Star Trek fame.
The Stanton Foundation was founded by broadcast executive Frank Stanton, who served as president of CBS (which publishes CNET News) from 1946 to 1971.
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Classifieds start-up Oodle will be powering Facebook's official "marketplace," the company said Tuesday. Members will be able to use it just like any third-party app on the Facebook platform--the only difference is that this one is official.
"Turning the development and management of Marketplace over to an innovator in online classifieds will give users more advanced ways to create and share listings on Facebook," Ethan Beard, Facebook's director of business development, said in a release. "We're excited by the potential of the Oodle-powered Marketplace application to offer an engaging classifieds experience on Facebook."
Facebook launched its own Marketplace about a year and a half ago, a potential rival to the Craigslist juggernaut. But it didn't really take off, and though it was never formally pulled, Facebook decided to revamp it with Oodle to "further expand the functionality and breadth of the application."
It'll relaunch early next year. Facebook, meanwhile, has been working on developing a PayPal-like payment system for quite some time; it has yet to launch, but presumably could be closely integrated with an official classifieds service.
Oodle also has powered MySpace's classifieds since July.
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With all the buzz about Facebook Connect this week, it's worth asking the question: Whatever happened to OpenID?
The universal log-in standard was created in 2005 by Brad Fitzpatrick, founder of LiveJournal, while he was working at blog software company Six Apart. (Fitzpatrick now works at Google; Six Apart has since sold LiveJournal.) It has the support of Yahoo, MySpace (which just helped build an OpenID extension for the Flock browser), and President-elect Barack Obama's Change.gov. Even Google has dipped its proverbial toe in the pool.
But it wasn't until Facebook Connect started making headlines that the concept of data portability--a single log-in across multiple sites--made the jump from the tech press to the mainstream media. OpenID, some speculated, had been left behind in the dust.
Hardly. But Wired's Michael Calore hit the nail on the head on Monday: "Presenting a dialog that asks a user to log in to one Web site using a name and password from another Web site is jarring, but Facebook has managed to keep Facebook Connect simple enough for everyday users to understand. Such ease of use virtually guarantees it will win support quickly."
The truth is, the future of the "social Web" is in expansion. And expansion invariably involves dealing with a crowd beyond the Twittering, FriendFeeding, WordPressing geeks who actually understand the concept behind data portability.
And that's not made any easier by the fact that OpenID calls itself "an open, decentralized, free framework for user-centric digital identity." Try bringing that up in the boardroom of a non-tech company looking to ride the social-networking wave. Then tell them that the most buzzed-about social network on the planet will power your site's social features. The decision will probably fall in the Facebook camp, unfortunately for the open-standards crowd and its admirable dedication to all things balanced and democratic.
"Nobody should own this. Nobody's planning on making any money from this," Fitzpatrick has said about OpenID. "The goal is to release every part of this under the most liberal licenses possible, so there's no money or licensing or registering required to play. It benefits the community as a whole if something like this exists, and we're all a part of the community."
But your average company is probably going to care more about profit margins than OpenID's decentralized ideal, and the possibility of having its user activity broadcast across Facebook members' news feeds is tantalizing. Especially during tough financial times, strategy will likely trump idealism.
That said, there are some good signs for OpenID. It has a ton of support in the tech world, and if Facebook Connect's impending expansion goes awry for any reason--think Beacon--it could open up a whole new set of doors for OpenID. What it (and other open Web standards) needs either way is some image repair.
"Facebook is trying to replace all log-ins with their own, and control the creation, distribution, and application of the social graph using their proprietary platform," Chris Saad, whose DataPortability Workgroup has put its support behind OpenID and other open Web standards, wrote in a blog post. "The most scary part of this, is that while Facebook is quietly and methodically building out this vision with massive partners, the standards community is busy squabbling about naming the open alternative."
OpenID and its brethren could use a good, simplified marketing pitch, not to mention some announcements and partnerships that are more prominent than an extension for a niche Web browser. They need to use the resources that the likes of MySpace and Yahoo can provide to get more deals going and start making headlines outside of ReadWriteWeb and TechCrunch.
And most importantly, in a recession, "it's good for the Web, so it's good for everyone" just isn't concrete enough. One last tip for OpenID: Start talking business benefits.
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There's no more room for smut and naughty bits on build-your-own social network service Ning, according to a post on the company blog. Ning has announced that it will shut down its "Red Light District" of adult content, and on January 1 will formally ban it.
"We are exploring ways for adult networks that will no longer be available on Ning to export their content in addition to their members," the post by CEO Gina Bianchini read. The reasoning, she explained, is that it's costly and problematic--something you just can't deal with in a recession.
Advertisers don't like it, Bianchini said. "Our ad partners aren't big fans of the adult networks and therefore require us to identify adult networks or risk our healthy advertising revenue," she explained. "We don't want to be in the policing business and, unchecked, that's where this is heading."
And if legal adult-content networks are allowed, the illegal ones invariably weasel their way in, Bianchini said, and that means more work for a small team. The number of Digital Millennium Copyright Act (DMCA) takedown notices is also higher for adult networks: "Compared to our other social networks on the Ning Platform, the additional work created by adult networks alleged to have violated the copyrights of others is enough for us to discontinue adult networks in favor of investing time and energy in growing the Ning Platform from here," Bianchini wrote.
Ning isn't the only site to be cracking the whip on porn. YouTube, owned by Google, said on Tuesday that it's "tightening the standard for what is considered 'sexually suggestive.'"
Bianchini co-founded Ning with Netscape founder Marc Andreessen, and famously raised a $60 million round of funding in anticipation of a "nuclear winter." Guess that was a good move.
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Jay Adelson, CEO of social news company Digg, has used a BusinessWeek interview to attempt to quash those long-standing acquisition rumors. From what he said, Digg is not for sale.
"Now I am pressured to keep costs reasonable and focus more on the top-line revenue, which we really haven't done ever," Adelson said to BusinessWeek's Spencer Ante, saying that he now hopes to make the company profitable in one year instead of two.
Not for sale? Riiiiiight.
It's an old (ha) Silicon Valley maxim that any company is for sale, assuming the right buyer comes along and offers the right deal. What's likely is that Digg has come to realize that in this economic climate, it's not going to get the price that Adelson and founder Kevin Rose want.
Digg raised a whopping $28.7 million in Series C funding in September, which Adelson and Rose said would go toward fueling a major site expansion. The company didn't disclose a post-round valuation, but VentureBeat heard that it was only $164 million--significantly less than the $250 to $300 million prices that were oft-whispered about in Valley social circles.
Here's my theory: The longer Digg waits for the perfect bid, the longer it's in danger of having its valuation chipped away. The truth is, it's not very difficult for a site to institute a "social news" feature or other form of Digg-like interaction. Current Media, after Digg spurned an acquisition offer, built Current News and now aggregates user-picked stories into an hourly TV show. Yahoo built Yahoo Buzz, which can propel stories to the front page of its portal. Some Google users occasionally report seeing experimental features in which they can vote on search results. There are smaller ones, too: Reddit, which sold early to Conde Nast, is still alive and kicking. A start-up called Kirtsy puts a girlier spin on the Digg model.
Adelson even remarked to BusinessWeek that buying some of these smaller social news sites could help make Digg stronger, especially now since the recession may make some of them dirt-cheap. "There are Digg clones around the world in every country," he said to Ante. "I could go into those markets and clean up those sites. If I needed more capital to do a deal, I could probably do it."
That, honestly, wouldn't be such a bad idea. Digg's biggest problem isn't user activity--it has one of the most loyal and addicted audiences on the Web--but the fact that its core user base is very niche. It experienced a surge in political traffic as election season rolled on, but its core is geek news; hot topics right now are screenshots from the movie Wolverine and airborne laser weapons.
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